Webgl Hosting
After a long break working out the kinks of this project, I have finally decided to start the development process of my research.
Due to web browsers not actively supporting WebGL files anymore, I have had to search for alternative ways to host my Unity WebGL application. I stumbled across AWS and Azure. I remembered an article I read earlier in the year about what Azure has to offer and after scouring their website and documentation, I settled for it.
This morning, I put in my card details and set to using the free Azure account.
Using this tutorial(here) for reference, I did a test run hosting my static WebGL file on Azure.
I ran into the usual error I encounter with WebGL on Chrome. I am hoping something changes when I research further.
T - 4 weeks 🤞🏾
LogicHouse
A Bachelor's thesis serious game project with a focus on Digital Game based Learning
Status | Prototype |
Author | Joyajayi |
Genre | Educational |
Tags | 2D, dgbl, seriousgame, Singleplayer, Unity |
More posts
- Just for feedback plsJul 27, 2021
- New BuildJul 16, 2021
- Is that the end I see?Jul 08, 2021
- First Host TestMay 08, 2021
- Update!May 02, 2021
- Writing my C# codeMar 21, 2021
- Designing Loading Scene for Boolean AlgebraMar 19, 2021