Webgl Hosting


After a long break working out the kinks of this project, I have finally decided to start the development process of my research.

Due to web browsers not actively supporting WebGL files anymore, I have had to search for alternative ways to host my Unity WebGL application. I stumbled across AWS and Azure.  I remembered an article I read earlier in the year about what Azure has to offer and after scouring their website and documentation, I settled for it.

This morning, I put in my card details and set to using the free Azure account.

Using this tutorial(here) for reference, I did a test run hosting my static WebGL file on Azure.

I ran into the usual error I encounter with WebGL on Chrome. I am hoping something changes when I research further.

T - 4 weeks 🤞🏾